Reel Run
Overview
Reel Run is a 3D arcade-style beat-'em-up that puts players in the lead roles of popular movie archetypes. In this action-packed game, players face off against hordes of enemies across multiple genre-themed levels, each styled to emulate the film’s era while keeping a fun, arcade-like energy. This blend of unique visual styles, intense combat, and familiar movie tropes brings a nostalgic yet fresh experience that makes players feel like true action heroes.
Product Facts
3D arcade beat-'em-up
Made in Unreal Engine 5
Worked on from Aug 2024 - to May 2025
11-man team
Stylized Graphics
Creative Director
Narrative and creative vision oversight
Managed 10 man team
Ensuring mechanic and visual in accordance with design intention
Game design documentation
Coordinating team to meet goals
As a creative director on this project, I learned to balance my role as vision holder while navigating team dynamics. Establishing a clear chain of command for processing feedback was essential, as were town hall meetings where team members shared ideas for possible implementation. Being present to provide direct, over-the-shoulder feedback helped us stay aligned. I enjoyed focusing on gameplay feel while trusting team leads for their expertise. Producing a comprehensive Game Design Document became the backbone of the project, and learning to document ideas clearly was challenging but vital for team cohesion.
Level Designer
Level design
Validating map design in engine with blockouts
Asset implementation
Lighting design
Coordinating design with mechanics in play space
As a level designer, I implemented design philosophy by creating engaging spaces from initial map design to blockouts, asset population, and scene lighting, using post-processing to match each level’s film style. I focused on crafting visually distinct environments that captured the essence and perception of the films, rather than recreating specific scenes, using the art team’s assets as the foundation for this conceptualization.
Product Screenshots